Perhaps more importantly, you've also become curious about the world even though it is a dream to you thanks to a chance meeting with a strange old man who told you of the many wonders he'd seen in his travels. Though you also believe the world to be a dream, you've recognized that others do not believe so and have gained some level of sympathy for them. The Elvaan are considered cold or even cruel by those who meet them, because they have little interest or sympathy in the happiness or sadness of peoples' ephemeral lives, and some even disdain those “dreamers” who are so ignorant of reality that they take such things seriously. Because of this philosophy, the Elvaan hold few aspirations or ambitions, drifting through life as though half-asleep, foraging for berries and nuts and playing strange, haunting music that travelers sometimes hear and tell stories of. And because all life to them is but a dream, the triumphs and tragedies of the world are similarly mere illusions, that will hold no value whatsoever once they wake up from the brief dream of life. To them, nothing in this world, even the bodies they inhabit, are truly “real,” but merely the shared fancies of the myriad dreamers. The Elvaan believe that the world all living beings inhabit is merely a dream, created by the shared subconscious will of the dreamers that inhabit it. But though their appearances closely resemble those of Spirans, those who have met them report that the Elvaan possess a deeply alien mindset and system of beliefs. One of these semi-mythical “People of the Woods” are the Elvaan, who are said to look almost exactly like tall, lithely built Spirans, save for their long, thin ears that narrow to points. In contrast, many of these peoples are unknown to all but the most dedicated scholars of the subject, so rarely encountered that their very existence is debated among scholars of esoterica. Some of these people engage regularly with the outside world in many ways, often as traveling musicians and storytellers, a role in which they've become a fixture of life in much of Spira. Though there are no villages or other communities that have ever been seen by outsiders, the woods are home to many people who are just as odd and dream-like as the glittering maze of interwoven trees and crystals they inhabit. Origin: The Macalania Woods are a strange, ethereal place, and the beings that inhabit it are not different. Few believe it will ever happen in their lifetime, but they comfort themselves with the Church's promise that, one day, they will have atoned for their sins, and Spira will be free. But it is the hope that everyone in Spira has, that one day the Calm may be Eternal. Though it is called the Calm, it is not true peace, for with each day the people wake up dreading the inevitable moment that Sin announces its return and continues its seemingly mindless circuit through Spira, destroying everything in its path. Seven times a High Summoner has brought on the Calm, and each time Sin emerges anew later. #Sengoku rance takeda blitz freeThus a Summoner becomes a High Summoner, and Spira enters a period of time free of Sin known as the Calm.īut Sin is always born anew, for it is a creation of man's sin. Summoners, accompanied by their Guardians, journey on a sacred pilgrimage to the various Fayth in Spira until they reach the holy ruins of Zanarkand, where they gain access to the Final Aeon, with the power to slay Sin at the cost of the Summoner's own life. Summoners can access the power of the Fayth, and through them summon powerful Aeons. In his kindness, he gave mankind the tools to alleviate their suffering, until the day they can repent fully for the crimes of their ancestors and be free of Sin forever. The great machina cities were all destroyed, and the secrets of their creation lost forever.īut the Church says that Yevon is merciful. According to the Church of Yevon, Sin was punishment for mankind's sins: their reliance on machines, or machina, to allow them to live hedonistic, indulgent lives, the pointless and destructive wars they made on each other, and a myriad other crimes. But the appearance of Sin changed all of that. One thousand years ago, Spira was a thriving civilization of high technology that granted its people unprecedented luxury and ease.
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